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Pokémon Friends again: Well, that didn't last long
If I were getting more yarn per try, it might be worth it to me to keep playing. If the timers were more generous, it might be worth it to me. If I could choose which puzzles to play and which yarn to work towards, or if the difficulty scaling were a bit slower, it might be worth it to me. But at this point, I'll probably just play a few more days out of sunk cost fallacy driven hope, and then try to forget I even bought the damn game. Which is a shame, because I'd really love to have some sort of apartment-decorating game with the mechanics from the main room that I loved so much.
Honestly, I'd originally bought this game with the hopes of playing some of the puzzles with my niblings, but with how the game's set up, I'm not sure I'd even be able to reach all of the games, let alone be able to play in a way that didn't leave all of us frustrated in the end.
This disappointment aside, if Nintendo ever decided to put out a simple version of Voltorb Flip that works the same way as it does in HGSS, maybe for $2 or so, I'd buy that in a heartbeat. (They won't, they'd want to microtransaction and dark pattern the hell out of it, but that doesn't stop me from wanting it!)